﻿capital = 526
oob = "AAA_small"
Vozjdism 
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1		
	tech_recon = 1
	tech_engineers = 1
	marines  = 1
	gw_artillery = 1
	tech_trucks = 1
	motorised_infantry = 1	
	
	fuel_silos = 1
	synth_oil_experiments = 1
	fuel_refining = 1
}
add_ideas = {
	Absolyutism
}
if = {
	limit = { has_dlc = "Man the Guns"}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		basic_torpedo = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_heavy_battery = 1
		basic_medium_battery = 1
		improved_ship_torpedo_launcher = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_light = 1			
		mtg_transport = 1
		# basic_secondary_battery = 1
		basic_depth_charges = 1
	}	
	set_naval_oob = "ZRY_1936mtg"	
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns"}
	}
	set_technology = {
		early_submarine = 1
		basic_submarine = 1
		early_destroyer = 1				
		early_battleship = 1
		transport = 1		
	}
	set_naval_oob = "ZRY_1936navy"	
}
set_convoys = 100
set_politics = {		
	ruling_party = neutrality
	last_election = "1986.1.1"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {			
			neutrality = 75
			democratic = 25			
		}
		

		

##################
if = {
	limit = { has_dlc = "Man the Guns" }
	# Submarines #
	create_equipment_variant = {
		name = "SS Class"				
		type = ship_hull_submarine_2
#		name_group = POR_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "DD1 Class"					
		type = ship_hull_light_1
#		name_group = POR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "DD2 Class"	
		type = ship_hull_light_1
#		name_group = POR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
}
